AI researcher, game and software developer. I have researched artificial intelligence and I am passionate about video games, I have contributed to multiple Game Jams, published here. My role in the video game development is mainly programming and a 3D.
Developed a real-time ray tracing compute shader in Unity3D (C# and HLSL), complemented by a custom-built denoising neural network to enhance image quality without increasing rendering time. The neural network was created and trained from scratch using a self-rendered dataset.
Created a mixed reality application for HoloLens using Unity3D (C#), allowing users to access and visualize FBX and OBJ models from a private cloud, with options to scale, rotate, and position them in real-world environments.
A short adventure horror game developed for the SPAGHETTI INVASION GAME JAM 2025.
Find the needed objects on a strange train before you arrive in Venice! Talk to all passengers and find out their stories.
You have your ticket, don't you?
Tools:
My involvement:
Development time: 5 weeks
This game was created for the 3rd Winter GameJam.
A little girl accidentally boards a mysterious train and embarks on a terrifying journey through hell. With only her smartphone to defend herself, she faces horrific monsters chasing her through the train's cars. Will she escape or lose her mind and join the train's crew? Help her survive this dreadful ride.
Tools:
My involvement:
Development time: 48h
This game was created for the 7th Klagenfurt GameJam, with the theme "#TogetherApart." It is considered a prototype.
The goal is to survive as long as possible against waves of incoming enemies.
Tools:
My involvement:
Development time: 48h